Home/Hitem3D FAQ/How to texture a 3D model in Godot?

How to texture a 3D model in Godot?

To texture a 3D model in Godot, import your model, create a Material (e.

How to texture a 3D model in Godot?

To texture a 3D model in Godot, import your model, create a Material (e.g., SpatialMaterial for basics or ShaderMaterial for custom effects), assign texture files (albedo for base color, normal for surface depth) to the material’s properties, then apply it to the model’s mesh instance.

SpatialMaterial is ideal for simple needs—add color or shine without code. ShaderMaterial lets you use custom shaders for complex effects like reflections or transparency.

Beginners should start with SpatialMaterial: Drag a texture into its “Albedo” field, then drop the material onto your model in the 3D view to see results instantly.

PreviousNext
Продукт
Веб-студія
API платформа
Функції
Зображення в 3D
Багатоперегляд у 3D
Рельєф
Сегментація
Моделі
Загальна модель
Портретна модель
Ресурси
Блог
FAQ
API документація
Про нас
Ціни