Your 3D sprite model is invisible usually due to incorrect material settings, layer/culling mask mismatches, or missing texture/UV data. - Material issues: Accidental transparent shaders or unassigned shaders make it see-through. - Layer/culling mask: If the model’s layer isn’t in the camera’s culling mask, the camera won’t render it. - Texture/UV problems: Missing textures or broken UV maps remove the visible surface. Try checking the material uses an opaque shader, confirming the model’s layer is in the camera’s settings, and verifying textures are properly linked—these simple steps fix most invisibility issues.
