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What is the concept of "baking" in 3D modeling?

Baking transfers high-poly texture/lighting details to low-poly models, balancing quality and performance for efficient 3D projects.

What is the concept of "baking" in 3D modeling?

Baking in 3D modeling refers to transferring texture or lighting details from a high-poly model to a low-poly one, balancing visual quality and performance.

Its main goal is to reduce rendering resources while preserving high-poly details, crucial for real-time applications like games or AR/VR.

Commonly transferred details include normal maps (for surface depth), ambient occlusion (for shadow realism), and color information (for texture accuracy).

In summary, baking allows low-poly models to retain high-poly visual richness, making it essential for resource-efficient 3D projects.

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