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What are the best practices for optimizing topology in game assets?

Optimize game asset topology with clean quads, minimal polygons, aligned edge loops, and targeted simplification for performance and quality.

What are the best practices for optimizing topology in game assets?

When optimizing topology in game assets, focus on clean, quad-dominated meshes with minimal polygons to balance visual quality and performance. Key practices include aligning edge loops with movement/deformation areas (e.g., joints) for smooth animation, avoiding triangles/n-gons to prevent rendering artifacts, and structuring edge flow to follow natural contours for efficient UV unwrapping and texturing. Common applications: - Characters: Prioritize edge loops around articulation points (elbows, knees) to avoid mesh distortion during animation. - Environments: Reduce polygon counts for distant objects, preserving key details via texture baking to lower render load. - Props: Simplify non-visible surfaces (e.g., undersides) to cut unnecessary polygons without affecting appearance. For existing assets, use retopology tools to streamline mesh flow or bake high-poly details onto low-poly models to maintain quality while optimizing performance.

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