ホーム/Hitem3D FAQ/Why topology 3D model is breaking in animation?

Why topology 3D model is breaking in animation?

3D model topology breaks in animation usually when the mesh structure isn’t optimized to handle deformations from rigging or character movement, causi

Why topology 3D model is breaking in animation?

3D model topology breaks in animation usually when the mesh structure isn’t optimized to handle deformations from rigging or character movement, causing tearing, stretching, or distortion.

Poor topology—like triangular faces, uneven edge loops, or edge flow that doesn’t follow a character’s natural movement—creates stress points. For example, too few edge loops around an elbow can make bending fold or break the mesh instead of deforming smoothly.

To fix this, check for n-gons (faces with 5+ sides) and add edge loops along joints (elbows, knees) to distribute deformation more evenly.

前へ次へ
製品
Webスタジオ
APIプラットフォーム
機能
画像から3Dへ
マルチビューから3Dへ
リリーフ
セグメンテーション
モデル
汎用モデル
ポートレートモデル
リソース
ブログ
よくある質問
APIドキュメント
私たちについて
料金