Object-space is a local coordinate system specific to a single 3D model, while world-space is the global coordinate system that contains all objects in a 3D scene.
- Object-space: Coordinates are relative to the model’s own origin (e.g., its center or pivot), making it ideal for editing the model’s shape or local details. - World-space: Uses a unified origin to position and orient all models, which is key for arranging their placement and interactions in the overall scene.
Typically, object-space is used during modeling, and world-space during scene assembly. Switching between the two ensures accurate control over both local details and global layout.
