High poly 3D models in Godot are primarily used for detailed pre-rendered/cinematic assets and generating normal maps to enhance low poly models. - For pre-rendered/non-interactive content: They add intricate details (texture, wrinkles, mechanical parts) without real-time performance constraints. - For low poly optimization: Baking high poly details into normal maps keeps low poly models visually rich while maintaining smooth Godot performance. If your Godot project mixes cinematic and real-time parts, start with high poly assets, then bake details onto low poly versions to balance detail and performance.
