When selecting a master (parent) object in 3D modeling, its child model’s topology is often hidden to simplify the view and focus on hierarchy management. This reduces visual clutter, letting you adjust parent elements (like a character’s torso) without distractions from child mesh details (like arms)—ideal for rigging or scene assembly. To view child topology while working with the master, toggle your software’s “show child geometry” setting (most tools like Blender or Maya have this option).
