To pose a creature 3D model, use your 3D software’s rigging tools to adjust the model’s digital skeleton (armature) and control handles for natural or stylized positions. Rigging adds movable joints—use inverse kinematics (IK) for easier limb placement or direct manipulation for details like tail curls. Weight painting ensures the model’s mesh deforms realistically, avoiding unnatural stretches. Software like Blender (free) or Maya works well. Start with basic poses (standing, walking) to keep anatomy consistent, then refine small features (ear angle, claw grip). If you’re new, use pre-rigged creature models (from online marketplaces) to practice without rigging from scratch—small adjustments first help build confidence for complex poses.
