Your 3D model’s weight painting is stiff mainly due to uneven vertex weight distribution or missing smooth blending between bones. Stiffness happens when a vertex is fully assigned to one bone (no gradual falloff)—it can’t move with adjacent bones, making movements like elbow bends feel rigid instead of natural. Fix it by using a soft brush or falloff tool to smooth weights around joints: ensure vertices near connections (e.g., knees, elbows) are shared between two relevant bones—this small adjustment adds flexibility to movements.
