To skin a 3D model in ZBrush, use ZSpheres to build a skeleton, bind the mesh with Quick Rig, and refine weights (either in ZBrush or via GoZ to apps like Maya/Blender).
1. Build the skeleton: Use ZSpheres to define key joints (e.g., spine, limbs) — this creates the rig that controls movement. 2. Bind the mesh: Quick Rig automatically links the model to joints, so it deforms naturally when posed with TransPose. 3. Refine weights: For basic adjustments, use ZBrush’s tools; for precision, export via GoZ to dedicated rigging software.
Beginners should start with Quick Rig presets—they simplify setup, making it easy to practice joint placement and binding without complexity.
