Home/Hitem3D FAQ/How to retopologize eyes 3D models for VTubers?

How to retopologize eyes 3D models for VTubers?

When retopologizing eyes for VTuber 3D models, prioritize clean, low-poly edge loops around the eye socket and eyelids—this ensures smooth deformation

How to retopologize eyes 3D models for VTubers?

When retopologizing eyes for VTuber 3D models, prioritize clean, low-poly edge loops around the eye socket and eyelids—this ensures smooth deformation for animations like blinking or squinting.

Align edges with natural muscle movement paths: This helps the eyes follow VTuber expression rigs without glitching or stretching. Keep topology light (fewer polygons) for real-time performance, and connect eye loops seamlessly to the face’s overall structure for consistent deformation.

For a practical start, use tools like Blender’s RetopoFlow to trace loops along the eye’s creases, then test with a simple blink rig to fix edges that catch or deform unnaturally.

PreviousNext
Produto
Web Studio
Plataforma API
Recursos
Imagem para 3D
Multivisualização para 3D
Relevo
Segmentação
Modelos
Modelo geral
Modelo de retrato
Recursos
Blog
Perguntas frequentes
Documentação da API
Sobre nós
Preços