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What are the steps to bake a normal maps 3D model for beginners?

For beginners, baking a normal map for a 3D model involves 4 key steps: create a high-poly (detailed) model, make a low-poly (simplified) version, ali

What are the steps to bake a normal maps 3D model for beginners?

For beginners, baking a normal map for a 3D model involves 4 key steps: create a high-poly (detailed) model, make a low-poly (simplified) version, align them (UV unwrap + position), and bake/export via software like Blender or Substance Painter.

High-poly adds details (e.g., wrinkles, scratches) that the low-poly (game/real-time ready) can’t hold. Aligning means unwrapping the low-poly’s UVs (so the map fits) and placing it exactly over the high-poly.

In software, set high-poly as "source" and low-poly as "target," pick tangent space (most common), and bake—this transfers high-poly details to the normal map.

If using Blender, go to Render > Bake > Normal, check "Selected to Active," and start with simple objects (e.g., beveled cube) to avoid artifacts like stretching.

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