Home/Hitem3D FAQ/How do bump maps and normal maps differ in 3D texturing?

How do bump maps and normal maps differ in 3D texturing?

Bump maps use grayscale for height illusions; normal maps use RGB for accurate light interactions, more realistic.

How do bump maps and normal maps differ in 3D texturing?

In 3D texturing, bump maps and normal maps differ primarily in their method of representing surface detail: bump maps use grayscale values to simulate height changes, while normal maps use RGB color channels to store surface normal directions.

Bump maps create depth illusions by adjusting light reflection based on grayscale intensity—darker areas appear indented, lighter ones raised. They are simpler and lighter, ideal for basic height effects.

Normal maps, however, store surface normal directions in RGB channels, capturing angles to enable more accurate light interactions. This results in more realistic renders, making them preferred for detailed, lifelike surfaces.

PreviousNext
제품
웹 스튜디오
API 플랫폼
기능
이미지를 3D로
멀티뷰를 3D로
릴리프
세그멘테이션
모델
일반 모델
인물 모델
리소스
블로그
FAQ
API 문서
회사 소개
가격