Home/Hitem3D FAQ/Why does my blend shapes 3D model weird in manual rigging?

Why does my blend shapes 3D model weird in manual rigging?

When blend shapes look weird in manual rigging, the main issues are inconsistent topology between the base mesh and blend shape targets or incorrect v

Why does my blend shapes 3D model weird in manual rigging?

When blend shapes look weird in manual rigging, the main issues are inconsistent topology between the base mesh and blend shape targets or incorrect vertex weighting.

Inconsistent topology—like mismatched vertex counts or edge flows—breaks smooth interpolation between shapes, while wrong weights make vertices move unevenly, causing stretching, bulging, or unnatural distortions.

To fix it, ensure all blend shape targets match the base mesh’s topology exactly, then use weight painting tools to refine vertex responses. This simple check often resolves weird results.

PreviousNext
製品
Webスタジオ
APIプラットフォーム
機能
画像から3Dへ
マルチビューから3Dへ
リリーフ
セグメンテーション
モデル
汎用モデル
ポートレートモデル
リソース
ブログ
よくある質問
APIドキュメント
私たちについて
料金