Home/Hitem3D FAQ/What are the common mistakes when collision normal maps 3D models?

What are the common mistakes when collision normal maps 3D models?

Common mistakes when working with collision or normal maps for 3D models include misaligning UV coordinates, over-emphasizing surface details, and neg

What are the common mistakes when collision normal maps 3D models?

Common mistakes when working with collision or normal maps for 3D models include misaligning UV coordinates, over-emphasizing surface details, and neglecting low-poly mesh topology.

Misaligned UVs make the map mismatch the model’s shape, causing visual glitches or incorrect collision. Over-exaggerated details (like overly deep grooves) look unnatural or break rendering. Neglecting topology (e.g., uneven polygons) leads to distorted normals or unreliable collision detection.

If you’re starting out, try simple low-poly meshes first and preview maps in your target engine early—this helps catch alignment or detail issues before finalizing the model.

PreviousNext
製品
Webスタジオ
APIプラットフォーム
機能
画像から3Dへ
マルチビューから3Dへ
リリーフ
セグメンテーション
モデル
汎用モデル
ポートレートモデル
リソース
ブログ
よくある質問
APIドキュメント
私たちについて
料金