For beginners unwrapping a lights 3D model, start by simplifying geometry (remove unnecessary edges) and using automatic tools (like Blender’s) for initial UVs. Mark seams along natural lines (e.g., lampshade seams, bulb bases) to guide the unwrap and reduce distortion, then arrange UV islands compactly and without overlaps—this eases texturing. For simple lights (e.g., desk lamps), prioritize the most visible parts (lampshade, base) first; small scale or position tweaks fix stretching without overwhelming you.
