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How to speed up collision in manual retopology for 3D models?

When manually retopologizing 3D models, using a simplified proxy mesh for the source geometry or reducing the source’s polygon count speeds up collisi

How to speed up collision in manual retopology for 3D models?

When manually retopologizing 3D models, using a simplified proxy mesh for the source geometry or reducing the source’s polygon count speeds up collision detection. - A proxy mesh (lower-poly version of the original) cuts down on faces the software checks for overlaps, while still letting you reference the original shape. - Adjust collision distance to a moderate value—overly tight settings cause frequent, slow checks during mesh drawing. - For high-poly scans, decimate first (preserve key details) or use built-in tools (like Blender’s Retopology workspace proxy) to auto-create a lighter collision mesh. This keeps your workflow fast without sacrificing retopology accuracy.

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