When 3D model faces overlap, it’s typically due to incorrect face normals, duplicate vertices/faces, or disorganized mesh topology. Face normals (the direction a face “points”) that conflict can make faces intersect. Duplicate elements or messy topology—often from boolean operations, import errors, or modeling slips—crowd the same space. To fix it, recalculate normals in your software, use mesh cleanup tools to delete duplicates, or simplify topology gradually—start with small sections to avoid missing issues.
