Low poly tree 3D models have weird shading because their few flat polygons can’t smoothly represent real trees’ organic curves, leading to harsh light transitions. - **Style trade-off**: Simplifying a tree’s complex shape (like branches or foliage) into sharp, flat faces means light calculates unevenly—creating blocky shadows or mismatched highlights that feel unnatural. This is a result of the style’s minimal polygon count. - **Quick fixes**: Add subtle vertex colors or use flat shading aligned with each polygon. This makes the style feel intentional instead of odd.
