Your low poly 3D model is likely distorted from incorrect vertex placement, poor topology (e.g., non-manifold edges), or export/import mismatches (wrong scale/axis). Vertex misalignment stretches faces, non-manifold edges (too many connected faces) cause glitches, and mismatched export settings (like scaling) warp the model. Try checking vertices in edit mode, using a topology checker to fix errors, and re-exporting with matching scale/axis for your target software.
