Your roughness 3D model is pixelated mainly due to low roughness texture resolution or improper UV mapping. Low texture resolution means the roughness map lacks enough pixels to render smoothly on the model, resulting in blocky, pixelated details. Improper UV mapping—like stretched or unevenly spaced UVs—warps how the texture wraps around the model, causing distortion and pixelation. To fix this, try increasing the roughness texture’s resolution (e.g., from 1024x1024 to 2048x2048) or adjusting UVs for even, unstretched texture coverage.
