Home/Hitem3D FAQ/How to node roughness 3D models for PBR workflow?

How to node roughness 3D models for PBR workflow?

When texturing 3D models for a PBR workflow, you control roughness by connecting shader nodes (e.

How to node roughness 3D models for PBR workflow?

When texturing 3D models for a PBR workflow, you control roughness by connecting shader nodes (e.g., image texture, noise, or ramp nodes) to the material’s roughness input—this directly adjusts how matte or glossy the surface appears.

- **Replicate real details**: Use a painted roughness map for worn wood (higher roughness in scuffed areas) or a noise node for metal scratches—these nodes mimic real-world wear. - **Avoid flatness easily**: For beginners, start with a base roughness map and layer a subtle noise node—this adds natural variation without complex setup.

This method keeps your materials realistic and adjustments flexible, aligning with PBR’s physical accuracy.

PrevNext
Product
Web Studio
API Platform
Features
Image to 3D
Multi-view to 3D
Relief
Segmentation
Models
General Model
Portrait Model
Resource
Blog
FAQ
API Docs
About us
Pricing