In 3D modeling, "smoothing" refers to a process that refines a model’s surface to reduce sharp edges or irregularities, resulting in a more rounded, natural appearance.
It works by adjusting vertex positions or subdividing polygons, softening angular areas to enhance visual realism.
Commonly applied to organic shapes (e.g., character limbs), product prototypes, or blocky models, smoothing eliminates jaggedness for a polished look.
Overall, it balances detail and smoothness, making models visually appealing without overcomplicating the mesh.
