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Home/Hitem3D FAQ/What are the top tips for bake normal map 3D models?

What are the top tips for bake normal map 3D models?

When baking normal maps for 3D models, top tips include using a clean high-poly model with UVs matching the low-poly, aligning the cage properly, adju

What are the top tips for bake normal map 3D models?

When baking normal maps for 3D models, top tips include using a clean high-poly model with UVs matching the low-poly, aligning the cage properly, adjusting ray distance to avoid artifacts, and enabling anti-aliasing. Clean high-poly topology ensures accurate detail transfer—mismatched UVs cause stretching. A well-fitted cage fixes bleeding or missing details (it bridges high/low-poly). Ray distance: Too short misses details; too long creates glitches—test for balance. Anti-aliasing keeps edges sharp and noise-free. Beginners: Start with simple models (e.g., a cube with extruded lines) to master cage setup and UVs before complex assets.

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