When baking Unity assets, the best high-poly count for 3D models typically ranges from 100,000 to 500,000 polygons, depending on asset complexity and target platform. Simple props (weapons, decor) work well with 100k–200k—enough to capture details for baked maps (normal, ambient occlusion). Complex assets (characters, vehicles) can go up to 500k for finer surface features. Beginners should start with 150k–300k—test in Unity or Substance Painter to balance detail and workflow speed without overcomplicating.
