Game artists optimize FBX 3D models by reducing polygons, simplifying materials, and removing unused data to balance visual quality with game performance. Reduce polygons: Decimate high-poly models to low-poly while retaining key details—this lowers GPU load. Simplify materials: Merge textures into atlases or use efficient PBR workflows to cut draw calls. Clean data: Delete hidden faces, unused bones, or extra UV channels to shrink file sizes. This is key for mobile games (tighter hardware limits) or open-world titles (many models loading at once). For next steps, export to Unity/Unreal and use the engine’s performance profiler to check bottlenecks—adjust optimizations without over-simplifying.
