Home/Hitem3D FAQ/What is the technical architecture of Hitem3D?

What is the technical architecture of Hitem3D?

Hitem3D's dual-engine system ensures 3D model accuracy, efficiency, and integration.

What is the technical architecture of Hitem3D?

Hitem3D adopts a self-developed dual-engine system, combining high-resolution geometry generation with efficient local attention processing to ensure the geometric accuracy and texture consistency of 3D models, enhancing rendering quality and generation efficiency. The system includes two core engines, Sparc3D and Ultra3D, which are respectively responsible for detail-rich geometric construction and efficient local feature processing. The technology covers structure-aware texture generation, Physically Based Rendering (PBR), lighting semantic recognition, and automatic retopology, effectively reducing light and shadow interference and accurately restoring material properties. In addition, the platform supports an open API (automation mainly refers to the automation of the generation process; the generated results still require manual inspection and necessary post-processing) and is compatible with mainstream modeling software such as Blender, Unity, and Maya, facilitating integration by enterprises and developers to meet multi-scenario collaboration needs.

PreviousNext
产品
Web 工作室
API 平台
功能
图片转 3D
多视图转 3D
浮雕
分割
模型
通用模型
人像模型
资源
博客
常见问题
API 文档
关于我们
定价