Home/Hitem3D FAQ/What is the best way to collision a high poly 3D model?

What is the best way to collision a high poly 3D model?

The best way to handle collision for a high poly 3D model is to use a simplified low-poly collision proxy that mirrors the high poly’s overall shape.

What is the best way to collision a high poly 3D model?

The best way to handle collision for a high poly 3D model is to use a simplified low-poly collision proxy that mirrors the high poly’s overall shape. This keeps real-time performance smooth (high poly has too many polygons for fast collision checks) while ensuring collisions feel accurate to the detailed model—critical for games, VR, or interactive apps. In Blender, simplify the high poly via decimation or draw a low-poly shape; in Unity/Unreal, assign the proxy as the "collider" component instead of the high poly.

PreviousNext
产品
Web 工作室
API 平台
功能
图片转 3D
多视图转 3D
浮雕
分割
模型
通用模型
人像模型
资源
博客
常见问题
API 文档
关于我们
定价