In 3D modeling low poly art, isometric is a parallel projection style where objects are viewed from a fixed angle (typically 30° per axis) with no foreshortening, keeping all dimensions equally scaled.
This consistent proportion complements low poly’s simple geometric shapes, making it ideal for clear, structured scenes in games, UI design, or architectural previews.
For beginners, try Blender’s isometric camera presets (or set -30° x, 45° y rotation) with basic cubes—notice how parallel lines stay the same length, unlike perspective views.
