In 3D game modeling, common texture resolution thresholds generally range from 256x256 to 4096x4096 pixels, depending on the platform and asset importance. Lower resolutions (256x256–1024x1024) are often used for distant or small assets to save memory, as their details are less noticeable. Higher resolutions (2048x2048–4096x4096) suit close-up or main characters, which need rich visual detail to enhance player immersion. For mobile or low-end platforms, 512x512–1024x1024 is typical to ensure smooth operation; for PC or console, 2048x2048 is commonly acceptable for key assets, balancing quality and hardware load.
