To sculpt topology for VRChat 3D models, prioritize low-poly, clean meshes with strategic edge loops to ensure smooth deformation and real-time performance. VRChat requires avatars to load quickly and animate smoothly, so avoid excess polygons and add edge loops around joints (e.g., wrists, eyes) to prevent stretching. Tools like Blender (for retopology) or ZBrush (for initial sculpting) help balance detail with optimization. For beginners, use Blender’s "Retopoflow" add-on to simplify high-poly sculpts into VRChat-compatible topology, then test with a basic armature to check deformation before uploading.
