Home/Hitem3D FAQ/How to fix too heavy in high poly 3D models?

How to fix too heavy in high poly 3D models?

To fix overly heavy high poly 3D models, optimize geometry with three key methods: decimation, retopology, and removing redundant details.

How to fix too heavy in high poly 3D models?

To fix overly heavy high poly 3D models, optimize geometry with three key methods: decimation, retopology, and removing redundant details.

- **Decimation**: Quickly lowers polygon count while preserving the model’s shape—great for fast adjustments. - **Retopology**: Builds a clean low-poly base that retains high-poly detail—ideal for animation or texturing. - **Redundant detail removal**: Deletes hidden/unused edges/faces to cut bloat without altering the visible design.

For beginners, start with Blender’s Decimate modifier—test on a small section first to avoid losing key details.

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