To convert a 3D mesh model for animation, focus on three key steps: optimizing topology, rigging, and skinning. Optimize topology by arranging edges to follow natural movement (e.g., around joints)—this prevents stretching or tearing during bending. Rig the model with a bone structure (skeleton) to control poses, like moving an arm or leg. Skin the mesh by linking vertices to bones via weight painting—adjust how much each bone affects nearby areas for smooth movement. Beginners should start with simple models (e.g., a basic arm) to practice these steps before tackling full characters.
