When animating armature 3D models, start with a clean, optimized rig—this minimizes glitches and makes posing more intuitive.
Block keyframes early to outline major movements (like a walk cycle) before refining details—this keeps the animation’s flow consistent. Use inverse kinematics for natural limb positioning but balance it with manual adjustments; over-reliance can make motions feel robotic. Apply easing (gradual speed changes) to start/end actions—sudden movements look unrealistic. Test poses and play back animations frequently to catch rigging issues or unnatural motion early.
If you’re new, try simple actions (like a character waving) first—this helps you master rig controls without complexity, so you can build up to dynamic sequences over time.
