To texture a 3D model in KeyShot, import the model, apply library materials, add texture maps (e.g., diffuse, normal), and adjust finish settings like glossiness. - **Import your model**: Use supported formats (OBJ, FBX, STEP) and open it in KeyShot. - **Apply materials**: Go to the "Material" tab—drag pre-made options (plastic, metal) onto surfaces or create custom ones. - **Add texture maps**: In Material Properties’ "Texture" section, upload image maps (wood grain, scratches) and tweak scale/rotation to fit. - **Adjust finish**: Refine the look with settings like glossiness or roughness. For beginners, start with default materials and experiment with texture scaling—it’s an easy way to learn how textures align to surfaces.
