Indie devs simplify car 3D models by reducing polygon count with accessible tools while preserving key visual details—critical for balancing game performance and car recognition. Use tools like Blender’s Decimate modifier (manual control) or MeshLab (automation) to cut excess polygons without losing defining features (e.g., body lines, headlights). Remove non-essential elements: Tiny parts (screws, unseen interiors) that don’t contribute to the car’s overall look. Add Level of Detail (LOD) versions: Simpler models for distant views to save performance without sacrificing close-up quality. For beginners, test simplifications on duplicate models (keep the original!) and check the result in your game engine to fix any visual gaps.
