Morph targets enhance 3D model animation by enabling smooth, organic shape transitions through predefined shape variations.
Each morph target is a static mesh with a specific modified shape (e.g., a smile, raised eyebrow, or muscle flex).
Animators adjust blending weights between these targets to transition from one shape to another, controlling the intensity of each variation.
This method is key for detailed animations like facial expressions or body deformations, ensuring natural-looking movements by blending multiple targets precisely.
