Home/Hitem3D FAQ/How to fix too heavy in atlases 3D models?

How to fix too heavy in atlases 3D models?

To fix overly heavy 3D model atlases, focus on three core optimizations: reducing texture resolution, using efficient compression, and trimming unnece

How to fix too heavy in atlases 3D models?

To fix overly heavy 3D model atlases, focus on three core optimizations: reducing texture resolution, using efficient compression, and trimming unnecessary details.

- **Lower resolution**: Batch-resize textures (e.g., 50% reduction in Blender/Substance Painter) to cut size—test first to retain quality without issues. - **Use compression**: Opt for formats like JPEG, PNG8 (simple visuals) or GPU-specific options (BCn, ETC2) that balance quality and file size.

These steps minimize weight while keeping models usable—vital for smooth game frame rates or fast web 3D load times.

PreviousNext
Produto
Web Studio
Plataforma API
Recursos
Imagem para 3D
Multivisualização para 3D
Relevo
Segmentação
Modelos
Modelo geral
Modelo de retrato
Recursos
Blog
Perguntas frequentes
Documentação da API
Sobre nós
Preços