Animation is integrated into the 3D modeling pipeline as a critical post-modeling step, connecting model creation to final rendering through technical and creative processes.
Key integration steps include: - **Rigging the Model**: Adding a skeletal structure and control systems to define movement limits, ensuring joints and body parts function realistically (e.g., arm bending, facial expressions). - **Animating Movements**: Using keyframing (manual setting of key motion points) or motion capture (recording real-world actions) to create dynamic actions like walking, jumping, or gesturing.
This process aligns with pipeline stages, preparing the model for rendering and use in films, games, or marketing.
