Home/Hitem3D FAQ/Why topology 3D model is deforming in animation?

Why topology 3D model is deforming in animation?

Topology 3D models deform in animation usually because poor edge flow, uneven polygon distribution, or misaligned loops prevent vertices from moving n

Why topology 3D model is deforming in animation?

Topology 3D models deform in animation usually because poor edge flow, uneven polygon distribution, or misaligned loops prevent vertices from moving naturally with the model’s motion. Good topology follows the model’s intended movement (like joint bends or muscle lines)—bad topology (e.g., triangles in high-movement areas like elbows) disrupts how vertices shift, causing unnatural stretching, folding, or tearing. If your model deforms, adjust edge loops to align with movement paths (e.g., around eyes or knees) and replace triangles with quads; tools like Blender’s Loop Cut or Maya’s Edit Mesh can help refine topology for smoother deformation.

PreviousNext
제품
웹 스튜디오
API 플랫폼
기능
이미지를 3D로
멀티뷰를 3D로
릴리프
세그멘테이션
모델
일반 모델
인물 모델
리소스
블로그
FAQ
API 문서
회사 소개
가격