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Why fbx 3D model is distorted in Godot?

FBX models distort in Godot mainly due to mismatched import settings (e.

Why fbx 3D model is distorted in Godot?

FBX models distort in Godot mainly due to mismatched import settings (e.g., scale, axis orientation) or original model issues (non-uniform scaling, broken UVs).

Godot uses Y-up by default, so Z-up models (like from Blender) may rotate incorrectly. Wrong "Import Scale" values can stretch geometry. Non-uniform scaling in the original software (not applied before export) also causes distortion.

Fixes: Reset the FBX’s "Import Scale" to 1.0 in Godot’s import settings, or apply scale (Ctrl+A in Blender) before exporting the model.

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