Home/Hitem3D FAQ/What is the best way to reduce a normal maps 3D model?

What is the best way to reduce a normal maps 3D model?

The best way to reduce a 3D model with normal maps is combining texture compression (e.

What is the best way to reduce a normal maps 3D model?

The best way to reduce a 3D model with normal maps is combining texture compression (e.g., Basis Universal, ASTC) that preserves detail with mesh simplification aligned to the normal map’s surface information—this balances smaller file sizes with retaining the model’s visual depth.

- Texture compression maintains normal map quality (critical for surface detail) since normal maps add depth without extra geometry—so you don’t lose texture-based detail even as the mesh shrinks. - For tools like Blender or Substance Painter, start with mild compression (50-70% quality) to test detail retention before simplifying the mesh further—this avoids over-reducing and keeps the model sharp.

PreviousNext
제품
웹 스튜디오
API 플랫폼
기능
이미지를 3D로
멀티뷰를 3D로
릴리프
세그멘테이션
모델
일반 모델
인물 모델
리소스
블로그
FAQ
API 문서
회사 소개
가격