Home/Hitem3D FAQ/Why is faces 3D model so overlapping?

Why is faces 3D model so overlapping?

3D model faces often overlap due to incorrect vertex weighting, imprecise UV mapping, or poor topology.

Why is faces 3D model so overlapping?

3D model faces often overlap due to incorrect vertex weighting, imprecise UV mapping, or poor topology.

- Vertex weighting errors: Facial features aren’t properly linked to bones, causing clipping when animated. - Imprecise UV mapping: Texture wrapping around the model is inaccurate, leading to visual overlap. - Poor topology: Misaligned edges or excess polygons make geometry intersect when the face moves.

To fix overlap, use clean edge loops around eyes/mouth and test vertex weights with simple animations early on.

PreviousNext
製品
Webスタジオ
APIプラットフォーム
機能
画像から3Dへ
マルチビューから3Dへ
リリーフ
セグメンテーション
モデル
汎用モデル
ポートレートモデル
リソース
ブログ
よくある質問
APIドキュメント
私たちについて
料金