During the modeling phase of a 3D project, artists create the core shape and structure of 3D objects using specialized software, laying the foundation for subsequent steps like texturing and animation.
- **Geometry Building**: They construct a digital mesh by defining vertices, edges, and faces, forming the basic framework of the object. - **Poly Count Choice**: Depending on needs, low-poly (for real-time uses like games) or high-poly (for detailed rendering in films) meshes are selected. - **Detail Refinement**: Adjustments ensure the mesh aligns with design specs, prepping it for texturing and rigging.
This phase ensures the 3D object has a clear, functional structure before advancing to later stages.
