Home/Hitem3D FAQ/What are the steps to bake a normal maps 3D model for beginners?

What are the steps to bake a normal maps 3D model for beginners?

For beginners, baking a normal map for a 3D model involves 4 key steps: create a high-poly (detailed) model, make a low-poly (simplified) version, ali

What are the steps to bake a normal maps 3D model for beginners?

For beginners, baking a normal map for a 3D model involves 4 key steps: create a high-poly (detailed) model, make a low-poly (simplified) version, align them (UV unwrap + position), and bake/export via software like Blender or Substance Painter.

High-poly adds details (e.g., wrinkles, scratches) that the low-poly (game/real-time ready) can’t hold. Aligning means unwrapping the low-poly’s UVs (so the map fits) and placing it exactly over the high-poly.

In software, set high-poly as "source" and low-poly as "target," pick tangent space (most common), and bake—this transfers high-poly details to the normal map.

If using Blender, go to Render > Bake > Normal, check "Selected to Active," and start with simple objects (e.g., beveled cube) to avoid artifacts like stretching.

PreviousNext
製品
Webスタジオ
APIプラットフォーム
機能
画像から3Dへ
マルチビューから3Dへ
リリーフ
セグメンテーション
モデル
汎用モデル
ポートレートモデル
リソース
ブログ
よくある質問
APIドキュメント
私たちについて
料金