Home/Hitem3D FAQ/How to sculpt topology 3D models for VRChat?

How to sculpt topology 3D models for VRChat?

To sculpt topology for VRChat 3D models, prioritize low-poly, clean meshes with strategic edge loops to ensure smooth deformation and real-time perfor

How to sculpt topology 3D models for VRChat?

To sculpt topology for VRChat 3D models, prioritize low-poly, clean meshes with strategic edge loops to ensure smooth deformation and real-time performance. VRChat requires avatars to load quickly and animate smoothly, so avoid excess polygons and add edge loops around joints (e.g., wrists, eyes) to prevent stretching. Tools like Blender (for retopology) or ZBrush (for initial sculpting) help balance detail with optimization. For beginners, use Blender’s "Retopoflow" add-on to simplify high-poly sculpts into VRChat-compatible topology, then test with a basic armature to check deformation before uploading.

PreviousNext
製品
Webスタジオ
APIプラットフォーム
機能
画像から3Dへ
マルチビューから3Dへ
リリーフ
セグメンテーション
モデル
汎用モデル
ポートレートモデル
リソース
ブログ
よくある質問
APIドキュメント
私たちについて
料金