Home/Hitem3D FAQ/How do you handle light refraction through materials in 3D models?

How do you handle light refraction through materials in 3D models?

Handling 3D light refraction involves setting material properties like refractive index and using rendering techniques such as ray-tracing or PBR.

How do you handle light refraction through materials in 3D models?

Handling light refraction through materials in 3D models is primarily done by setting material properties (e.g., refractive index) and using rendering techniques like ray-tracing or physically based rendering (PBR) to simulate light bending between materials.

- **Set refractive index (RI):** RI determines light bend angle. Common values: glass ~1.5, water ~1.33, air ~1.0. Assign RI in material settings to define refraction strength. - **Use rendering techniques:** Ray-tracing traces light paths through materials; PBR leverages real-world physics—both enable accurate refraction simulation. - **Adjust software settings:** In 3D tools, enable refraction in render settings, assign RI to the material, and tweak glossiness/opacity to refine effects (e.g., glass, water).

This process mimics real-world light behavior, creating realistic transparent/translucent material effects in 3D models.

PreviousNext
製品
Webスタジオ
APIプラットフォーム
機能
画像から3Dへ
マルチビューから3Dへ
リリーフ
セグメンテーション
モデル
汎用モデル
ポートレートモデル
リソース
ブログ
よくある質問
APIドキュメント
私たちについて
料金