Home/Hitem3D FAQ/Why is faces 3D model broken when scale?

Why is faces 3D model broken when scale?

Scaling a 3D model can break its faces mainly due to non-uniform scaling (distorting vertex normals or UV maps) or non-manifold geometry (overlapping

Why is faces 3D model broken when scale?

Scaling a 3D model can break its faces mainly due to non-uniform scaling (distorting vertex normals or UV maps) or non-manifold geometry (overlapping edges/faces) that can’t maintain structure. Non-uniform scaling messes up how light interacts with faces (normals) or how textures wrap around (UVs), leading to visual or structural issues. Non-manifold shapes—like models with gaps or duplicate faces—fall apart because the software can’t calculate the new form correctly. To fix this, try applying the model’s scale first (e.g., "Apply Scale" in Blender) or use mesh analysis tools to repair non-manifold edges before scaling.

PreviousNext
Produk
Web Studio
Platform API
Fitur
Gambar ke 3D
Multi-view ke 3D
Relief
Segmentasi
Model
Model Umum
Model Potret
Sumber Daya
Blog
FAQ
Dokumentasi API
Tentang Kami
Harga