Common deployment methods for real-time 3D applications typically include cloud-based streaming, local installation, and browser-based WebGL/WebGPU. Cloud-based streaming renders on remote servers, ideal for low-hardware devices (e.g., mobile phones) as it reduces local resource demands. Local installation runs directly on the user’s device, delivering high performance but requiring compatible hardware (e.g., gaming PCs). Browser-based deployment uses WebGL/WebGPU, allowing access via a web browser without installation (e.g., online 3D models). When choosing, prioritize target device specs and user accessibility—cloud or browser-based methods suit broad cross-device reach, while local installation fits high-performance needs.
